![]() You try beating a mega man game without killing any enemies!ĭefinitely going into fanboy dreamworld now: Level editor like in powered up, but in 8-bit form! Imagine sharing your levels online too. They were okay in 10 but really good in 9, as in pretty damn tough. Perfect on normal and be able to prove that I did it. Yellow Devil has had two come backs now, why not Mecha Dragon, Doc Robots etc?ĭitch easy mode OR make it so you can't get achievements from it. Even if it means bringing some characters back or making some new ones. In 5, 6, 7, 8, 9 and 10 you kinda knew he was going to be even though it isn't announced at the beginning. In Mega Man 4 you had no idea Wily was gonna come back. Wily to not be the main villian, OR not as obvious as the other games. I know it won't happen, but a 2 player mode would be badass. If Mega Man 11 came out, what would you like to see? Here's my personal list. If you don’t like platformers, or prefer your games more forgiving, then you should probably look elsewhere but if old school gameplay with new school presentation is your thing, Mega Man 11 will have you doing the robot.No it's not an announcement thread, sorry. It’s bright, it’s colourful, the weapons are cool and the feeling of satisfaction you get when besting a beastly boss is as satisfying now as it was way back in 1988. ![]() The thing is, Mega Man 11 – despite or perhaps because of the learning curve – is an enormous amount of fun. And hell, even then we didn’t exactly fly through the levels! We try to tell ourselves it’s because we haven’t played an MM game for years, but part of us knows it’s likely that our old man reflexes aren’t what they used to be. To the point where we found ourself notching the difficulty down to Casual. Themed levels, loads of secrets, clever bosses and platforming that will on occasion make you want to primal scream at the moon, begging for an end to the horror. The title offers that classic Mega Man-style gaming. This time you’ll have the advantage of the Double Gear system that briefly allows you to slow time, boost your damage or use both at once, although you need to be careful not to overload the fiddly tech. Wily is back with a bunch of brainwashed robots and it’s up to you, blue, to kick their arses and steal their toys and eventually face Wily himself. Mega Man 11 basically has the same plot as the rest of them. We’ve played through the Dark Souls trilogy, survived Alien: Isolation and platinumed Bloodborne. Thirty years later, with three decades of challenging game experience rattling around inside our bonce, we figured the latest iteration of the game, Mega Man 11, would be a negligible challenge. It was a profound relief and a glorious triumph once implemented. Eventually we called the helpline on the back of one of the many Nintendo magazines and they told us whose powers us should use to beat the boss. ![]() One boss was giving us the roaring shits, however, as time after time we tried and failed to beat them. ![]() It sounds pretty simple in retrospect but at the time that was a staggeringly clever gameplay mechanic. Once you beat the boss you’d flog their power and move onto the next one. As MM you’d make your way through various levels, all with specific themes (fire, scissors, bombs etc.), and fight a boss that was the culmination of said theme. Mega Man was the latest game we played on our beloved Nintendo Entertainment System, a deceptively simple platformer starring a robot boy with a shooty arm. The year was 1988 (or thereabouts) and your heroic writer was a burgeoning nerd in an era when such people were generally called “unco” and were punched a great deal. The original Mega Man was the first game to almost break us.
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